Reading Pervasive Games gave me a new perspective of pervasive media to consider. How often are we involved in a game without even realising? If we are to create a piece of pervasive media, we will be forcing an audience to confront a truth about their own lives that they were either unaware of, or did not want to acknowledge?
The unaware audiences that were the victims of a pervasive game became afraid, insecure and paranoid when confronted with the fact that something they had honestly considered to be genuine was in fact a hoax. This is not surprising, it would then make them question everything else in their lives, what else is simply pretend? What is real and what is not?
I think this is a fascinating train of thought. I believe it will impact greatly on how I contribute towards creating my groups piece of pervasive media. I will constantly be asking what effect our actions will have on the audience. Will it make them afraid and paranoid, or will it just simply make them aware of a truth they already knew but were afraid to acknowledge? This of course depends on what the groups wants the audience to feel. The actors of the pervasive games clearly wanted to make a huge impact upon people, which they achieved, being compared to terrorists at one stage. But our media probably wont be as evocative, for one thing it certainly wont be as large scale as the BBC. So yes, we want to impact upon an audience, but how far are we willing to go?